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x-pack/filebeat/input/cel: fix eval state return on error #33996
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Previously, when an error in evaluation or result deserialisation occurred, the entire input activation container was returned instead of a valid state. The result of this was that the state would nest on each iteration of the eval event loop. In cases where errors can happen frequently, this can result in unbounded memory use. Also improve the robustness of the want_more flag; the old code would continue with the loop if state["want_more"] was unset since any(nil) does not equal false.
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LGTM. I re-tested and the state looks good.
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Previously, when an error in evaluation or result deserialisation occurred, the entire input activation container was returned instead of a valid state. The result of this was that the state would nest on each iteration of the eval event loop. In cases where errors can happen frequently, this can result in unbounded memory use. Also improve the robustness of the want_more flag; the old code would continue with the loop if state["want_more"] was unset since any(nil) does not equal false. Relates: #33992 (cherry picked from commit f08eed8)
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…33997) Previously, when an error in evaluation or result deserialisation occurred, the entire input activation container was returned instead of a valid state. The result of this was that the state would nest on each iteration of the eval event loop. In cases where errors can happen frequently, this can result in unbounded memory use. Also improve the robustness of the want_more flag; the old code would continue with the loop if state["want_more"] was unset since any(nil) does not equal false. Relates: #33992 (cherry picked from commit f08eed8) Co-authored-by: Dan Kortschak <[email protected]>
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Previously, when an error in evaluation or result deserialisation occurred, the entire input activation container was returned instead of a valid state. The result of this was that the state would nest on each iteration of the eval event loop. In cases where errors can happen frequently, this can result in unbounded memory use. Also improve the robustness of the want_more flag; the old code would continue with the loop if state["want_more"] was unset since any(nil) does not equal false. Relates: #33992
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What does this PR do?
Previously, when an error in evaluation or result deserialisation occurred, the entire input activation container was returned instead of a valid state. The result of this was that the state would nest on each iteration of the eval event loop. In cases where errors can happen frequently, this can result in unbounded memory use.
Also improve the robustness of the want_more flag; the old code would continue with the loop if state["want_more"] was unset since any(nil) does not equal false.
Why is it important?
Unbounded memory use.
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